Town: Fiëd-antǟrsmi̽f Kez

Fiëd-antǟrsmi̽f Kez

Fiëd-antǟrsmi̽f Kez
Example Wood Elven architecture.
StateFederation of Alveria
ProvenceQisunahu District
Sub ProvenceVovvus Zone
RegionSavanias Savannah
Founded1268
Community LeaderAdministrator Chntså Crolnie
Area5 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation10606 m (-8153 ft)
Average Yearly Precipitation67 cm/y (26 in/y)
Population1222
Population Density244 people per km2 (611 people per mi2)
Town AuraAugury
Naming
Native nameFiëd-antǟrsmi̽f Kez
Pronunciation/fjɛd/ /anˈtaːrsmi̽f/
Direct Translation[array; spectrum] [employer]
Translation[Not Yet Translated]

Fiëd-antǟrsmi̽f Kez (/fjɛd/ /anˈtaːrsmi̽f/ [array; spectrum] [employer]) is a temperate Town located in Vovvus Zone, Qisunahu District, within the Federation of Alveria.

The name Fiëd-antǟrsmi̽f Kez is derived from the Wood Elvish language, as Fiëd-antǟrsmi̽f Kez was founded by Vea Zilvagee, who was culturaly Wood Elven.

Climate

Fiëd-antǟrsmi̽f Kez has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 23°C (73°F). Fiëd-antǟrsmi̽f Kez receives an average of 67 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Fiëd-antǟrsmi̽f Kez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 10606 m (-8153 ft) above sea level.

Overview

Fiëd-antǟrsmi̽f Kez was founded durring the late 14th century in winter of the year 1268, by Vea Zilvagee. The establishment of Fiëd-antǟrsmi̽f Kez was somewhat plagued by a lack of willing colonists, leading to Vea Zilvagee electing to pay people to resettle in Fiëd-antǟrsmi̽f Kez.

Fiëd-antǟrsmi̽f Kez was built using the conventions of Wood Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Fiëd-antǟrsmi̽f Kez is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Fiëd-antǟrsmi̽f Kez is buildings are grouped arround an odd layout of premissive baked earthen streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Fiëd-antǟrsmi̽f Kez's robustly designed timber walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Fiëd-antǟrsmi̽f Kez has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Fiëd-antǟrsmi̽f Kez’s streets. The town is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Fiëd-antǟrsmi̽f Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fiëd-antǟrsmi̽f Kez.

Fiëd-antǟrsmi̽f Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fiëd-antǟrsmi̽f Kez has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fiëd-antǟrsmi̽f Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fiëd-antǟrsmi̽f Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fiëd-antǟrsmi̽f Kez's public wards, blessings, and other arcane systems.

Fiëd-antǟrsmi̽f Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fiëd-antǟrsmi̽f Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Fiëd-antǟrsmi̽f Kez's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, summer is skipped in Fiëd-antǟrsmi̽f Kez.

The Ice Elemental, Small near Fiëd-antǟrsmi̽f Kez are known to be more aggressive than normal.

Fiëd-antǟrsmi̽f Kez's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Conjuration energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4961 m2
    • Cattle and Similar Creatures: 305
    • Poultry: 3666
    • Swine: 244
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 122

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

364 of Fiëd-antǟrsmi̽f Kez's population work within a Foundational Occupation.

785 of Fiëd-antǟrsmi̽f Kez's population do not work in a formal occupation, but do contribute to the local economy. 73 (6%) are noncontributers.

Points of Interest

Fiëd-antǟrsmi̽f Kez is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Fiëd-antǟrsmi̽f Kez sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Fiëd-antǟrsmi̽f Kez is accessed from a nearby river via an intricate series of locks.

POI

History

The the a pair of pants of Invocation, an a pair of pants imbued with potent amounts of Invocation energies was created near Fèvi-fêgo Fêqê by in time immemorial, reportedly some time during the late 2nd century.

History